Wednesday, September 26, 2012

MMO Wars

The ideal in an MMO is still being researched. No one has yet achieved it and in fact, no one knows exactly what it looks it. MMOs started off in possibly the most unideal form, when they took standard RPG tropes of the 80s and ducktaped a modem onto them. Since then developers have been trying to figure out how a large number of players can share their experiences simultaneously in a single world.

I'll preface this by saying that I'm not a big MMO player. I get my knowledge via proxy from a person who has played a large number of them. My observations are often not personal, but I know enough from playing World of Warcraft to have an idea of where I'd like to see MMOs go.

That's why when I read on information for Guild Wars 2, I was intrigued. It seemed to have a lot of really good ideas on how to approach combat, classes, and PVE, and it was different and refreshing enough on paper from what I knew from playing WoW that I wanted to know more.


Saturday, September 15, 2012

WeeiiooUUUUU

Hey! Guess what! The price and release date was announced for the WiiU, and it's exactly what everyone thought it would be! Actually, there's a $350 Deluxe SKU we didn't know about, which comes with Nintendo Park and a bunch of other goodies. Shock and awe everybody! The WiiU is coming in 2012!