Title says it all. But here's a thousand more words just to say it more elaborately. Everything from Sega is way more fun as a retro gamer to collect for than any other game company. It's true, and if you don't already agree, or if you do and you just need to hear someone else corroborate your opinion, then here's why:
What do retro game collectors like to collect? Whatever's plentiful, pretty much. The more obscure or notable, the better. What did Sega produce all of its life? Tons of shit. Consoles, add-ons, accessories, games... Just a buttload of everything they could think of, all of it interesting in some way.
Sega embraced the cutting edge. This started with the arcades, particularly in the late 80s with games like Hang-On and Out Run, which not only used state-of-the-art sprite-scaling hardware but featured super-sized cabinet systems with ridable vehicles that moved and interacted with the game. Later when it came to 3D, they scaled multi-million dollar aerospace simulator parts down to consumer-level arcade systems, and eventually the Sega Saturn. They were among the first fully-featured 3D consumer graphics in the industry. Unquestionably Sega was always on the cusp of innovation.
Thursday, March 8, 2012
Wednesday, February 8, 2012
Looking ahead at the Vita
It's 2012, and as of today, the PlayStation Vita is only two weeks away. New games are continuously being announced for it, like Unit 13 and Mortal Kombat. Games are up for sale on PSN, Taco Bell is doing a promotion for giving away the system, and the early bundles are getting ready to ship out a week early to impatient pre-orderers. Hype is mounting for the new handheld that could, and it's taking on a lot more followers as it grows.
The Vita is not without its challenges. Heavy on the minds of Sony and the most hardcore industry followers is the abysmal sales in Japan following a single week of decent launch numbers. Like the 3DS before it, many take it as a bad omen with far-reaching implications. Calling it dead before it's had a chance at long-term success might seem dumb to most, but there a handful of folks with a mentality of absolutes, and a whole news industry that makes that sort of speculative sensationalism their business. Of course, some said the same things about the PSP, but somewhere out there it eventually felt out a place for a foothold, and rose to phenomenal success in an isolated, but no less fervent niche. It's always better late than never.
The Vita is not without its challenges. Heavy on the minds of Sony and the most hardcore industry followers is the abysmal sales in Japan following a single week of decent launch numbers. Like the 3DS before it, many take it as a bad omen with far-reaching implications. Calling it dead before it's had a chance at long-term success might seem dumb to most, but there a handful of folks with a mentality of absolutes, and a whole news industry that makes that sort of speculative sensationalism their business. Of course, some said the same things about the PSP, but somewhere out there it eventually felt out a place for a foothold, and rose to phenomenal success in an isolated, but no less fervent niche. It's always better late than never.
Friday, November 11, 2011
AMD's Nervous Breakdown
So Bulldozer bombed. The biggest change in CPU architecture for AMD since the K7, and their one true hope for finally making up the miles worth of lost ground towards Intel in the processor performance race. Up in smoke.
Oh, it's a disappointment alright. On paper -- and granted, I'm not a whiz at processor architectures -- it sounded pretty darn good. Sure two threads had to share a single FP unit inside one of its modules, but it could do 256-bit vector operations. General consensus is that the design of the chip, from a high level, was sound. But it hinged on something very important: clockspeed. It was a beefier engine, and it needed more cycles to keep it fed, and the end product was simply starved of those. Unless you were following all the leaked benchmarks and performance indicators leading up to its launch, you were shocked. The world was shocked.
Oh, it's a disappointment alright. On paper -- and granted, I'm not a whiz at processor architectures -- it sounded pretty darn good. Sure two threads had to share a single FP unit inside one of its modules, but it could do 256-bit vector operations. General consensus is that the design of the chip, from a high level, was sound. But it hinged on something very important: clockspeed. It was a beefier engine, and it needed more cycles to keep it fed, and the end product was simply starved of those. Unless you were following all the leaked benchmarks and performance indicators leading up to its launch, you were shocked. The world was shocked.
Wednesday, September 28, 2011
Mobile Convergences
I feel it's time to revisit the subject of mobile devices. I've written a couple times on the subject, mostly focusing on ARM processors in doing so. But the subject covers a broad array of design houses, manufacturers, as well as form factors. It's something that's worth looking at from a fresh perspective after it's had some time to evolve further.
The mobile craze really started around the time of the recession, at the height of the economic slump (there's an oxymoron). The iPhone came out in 2007, and took the friendliness of iPods and merged them with the versatility of smartphones, while adding some completely new concepts to the mix. The result was a revolution, and competition was quick to emerge, and eager to make a grab at its potential market.
Around the same time, netbooks were building a lot of steam. They were cheap computers when people couldn't afford to spend very much, and over time even grew to have their own advantages over more expensive alternatives. They evolved into more elegant shapes and sizes, and with more powerful hardware, while offering leading-edge battery life that couldn't be found in many other portable PCs. They were the right product at the right time, and tapped a need in the market that few others had even thought of before.
The mobile craze really started around the time of the recession, at the height of the economic slump (there's an oxymoron). The iPhone came out in 2007, and took the friendliness of iPods and merged them with the versatility of smartphones, while adding some completely new concepts to the mix. The result was a revolution, and competition was quick to emerge, and eager to make a grab at its potential market.
Around the same time, netbooks were building a lot of steam. They were cheap computers when people couldn't afford to spend very much, and over time even grew to have their own advantages over more expensive alternatives. They evolved into more elegant shapes and sizes, and with more powerful hardware, while offering leading-edge battery life that couldn't be found in many other portable PCs. They were the right product at the right time, and tapped a need in the market that few others had even thought of before.
Wednesday, August 10, 2011
Stumbling for a Comeback
There are few things as bad as when you realize that the entire time you've known something you've been completely wrong about it. Sometimes it's as simple as using the wrong fork at a fancy restaurant. Sometimes it's as bad as telling Chinese people that you "bite purple duck nipples" as a way of exhibiting your mastery over their language. Every time it happens it's embarrassing, and causes you to have to back-peddle in some form or fashion, which can be injurious to your pride. For Nintendo, that time came a couple weeks ago when they announced they are going to drop the price of the 3DS $80 by mid-August, although the actual realization undoubtedly came much sooner than that.
I've written at-length about handhelds on many occasions. The last time I wrote about the 3DS in particular, it was enthusiastic, but cautious on its prospects. That was a while ago though--shit, that was before we even knew the official name of the NGP. Things are a little clearer about its future now, and there's a lot to recap that has happened since that last rambling, so let's just quickly go over it.
I've written at-length about handhelds on many occasions. The last time I wrote about the 3DS in particular, it was enthusiastic, but cautious on its prospects. That was a while ago though--shit, that was before we even knew the official name of the NGP. Things are a little clearer about its future now, and there's a lot to recap that has happened since that last rambling, so let's just quickly go over it.
Tuesday, June 21, 2011
Retro Kick
Lately I've been on a retro kick. It started in early May, with the purchase of an Atari 7800 and a ColecoVision, and has continued on since with a slew of game purchases from eBay, local flea markets, and most recently with the purchase of an Atari 5200. It's a bug that bit not necessarily so suddenly, but persistently, gnawing at my hide like a tireless insect that feeds on addiction. My retro collection wasn't exactly nonexistent before. I already had an NES, SNES, N64, and Genesis, and my latest game spending spree has not left them untouched either. I've added a handful of NES games to my library, a couple SNES games, a few for the Genesis, and I've doubled my meager N64 selection. But I seem to have taken up an even greater interest in pre-3rd generation consoles, to the point of dwarfing all other systems I own with the 8-bit era.
Wednesday, June 8, 2011
So, back to the Wii 2
Or, I'm sorry, the "Wii U". As much as you'll hear it on message boards, Facebook, Twitter and everywhere else in the gaming circle, you're going to hear it from me too: the name just sucks. Hard as it is for me to fathom though, there are actually supporters of the name, and generally they cite the predecessor from which this new console owes its branding heritage to as reason why. The Wii was laughed and scoffed at, ridiculed and made fun of, but look at it now! It's synonymous with fun and all-inclusive gaming! It's something everyone the world over can recognize! And while those arguments may be true to some extent, the situation is a bit different here. It's understandable to want brand recognition to continue on into the next generation, and I have no problem with what they've done on their handhelds with their choice of the 3DS name. But this isn't just a bunch of childish adults making potty jokes and saying it sounds stupid. If you look at the logic they used on the name Wii, then sure, alright, it sorta makes sense. People can come to understand that, and eventually move on. But what's the logic of Wii U?
Reggie went on stage and told the E3 audience that many felt the hardcore folks weren't being catered to by Nintendo. This is something they wanted to change with the new system, so they created a system for "you", meaning the audience he was speaking to at the presentation consisting mostly of hardcore gamers. We're so confident this system will appeal to you, he said, that we're even putting it in the name. So, that in a nutshell is how they explained away the reason behind the U.
Thursday, April 14, 2011
One small step for gaming, one giant leap for Nintendo
Rumors are surfacing for the 100th billionth time about Nintendo releasing a Wii successor. I'm not going to call it the "Wii 2" or "Wii HD" because I think those are stupid names, even as temporary standbys. Nintendo only made a direct "sequel" console once when they made the Super NES, and even then, it was not called the "NES 2". Lately they've preferred to come up with original names, but I think it would be cool to put "Nintendo" back into the actual name of the console. It's more iconic, makes more of a statement about who they are, and gives the system more of a impactful presence in the market. It wouldn't be GameCube, Xbox and PS2. It wouldn't be Wii, 360 and PS3. It would be the Nintendo, 360 and PS3. It puts the others in their place, because what other company can claim true leadership of the console market? Nintendo not only is the leader of sold units, they are what started the modern era of consoles. Others can only bow in reverence to their legacy. It would pay homage to the old Nintendo, the one fans used to know and love, and if there's ever been a time to win back their old fans, it's now.
Wednesday, March 30, 2011
WiiDS
So the 3DS is upon us, and I'd be remiss if I didn't make a post on it. After all, I espoused my enthusiasm for it some time ago and have written at length on the handheld market in general. I intend to do a great deal more writing on the subject in the future too, and that includes this.
I was excited about the 3DS. Reading through the first rambling I wrote about it, it sounds like a rabid Nintendo fanboy extolling the virtues of an infallible portable gaming monarch. Having enough time to let the heat leave the room, and now able to hold the system itself in my hand, I can approach the subject with a little more temperament this time around. The 3DS will be a great system, but it won't be perfect.
I was excited about the 3DS. Reading through the first rambling I wrote about it, it sounds like a rabid Nintendo fanboy extolling the virtues of an infallible portable gaming monarch. Having enough time to let the heat leave the room, and now able to hold the system itself in my hand, I can approach the subject with a little more temperament this time around. The 3DS will be a great system, but it won't be perfect.
Saturday, March 12, 2011
iPad redux
When the first iPad came about, I like much of the internet media and public rejected the idea as derivative and superfluous. I didn't see the market for an oversized iPod Touch, and didn't see Apple putting much thought into the design other than to say "it's magic". Well I like many others were dead wrong, and the thing sold like crack candy. I should know better than to doubt the success of an Apple-branded consumer device. But really, as little effort as Apple put into it, they touched on the desire for tablet computers way before anyone else, and because they were Apple, people flocked to it, eager to get a hold of the new form factor. Sometimes good timing is all you need.
So in the wake of an onslaught of competing tablets bursting at the seams for a release, we have the iPad 2, destined to continue the success of the original, again with very little effort. It's the first iPad, but with a thinner enclosure and faster hardware, and the cameras finally glued in place. In a nod to Moore's Law, it debuts at the same price of the predecessor, and from that perspective you can say they're at least not gouging people on it. But the reality is Apple's up to their old tricks of arrogance with a pinch of innovation, except in the case of the tablet market, their only selling point is that they came first. That helps them win the popularity contest, but things are going to become a great deal more cutthroat in a short amount of time.
So in the wake of an onslaught of competing tablets bursting at the seams for a release, we have the iPad 2, destined to continue the success of the original, again with very little effort. It's the first iPad, but with a thinner enclosure and faster hardware, and the cameras finally glued in place. In a nod to Moore's Law, it debuts at the same price of the predecessor, and from that perspective you can say they're at least not gouging people on it. But the reality is Apple's up to their old tricks of arrogance with a pinch of innovation, except in the case of the tablet market, their only selling point is that they came first. That helps them win the popularity contest, but things are going to become a great deal more cutthroat in a short amount of time.
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